As a computer graphics engineer with a strong C++ background, I specialize in real-time rendering, geometric processing, and GPU programming to create cutting-edge solutions for interactive 3D applications. I am open to many languages such as JS/TS (WebGL), Python, Lua...
Developed and implemented a post-processor system for generating G-code tailored to various 3D printers within the 3DEXPERIENCE platform. The solution aimed to streamline the manufacturing process, allowing users to customize machine parameters directly from the software interface without relying on external tools.
- Designed a G-code export feature compatible with multiple 3D printer models, enhancing workflow efficiency for both domestic and industrial users.
- Implemented a flexible UI, enabling users to define machine-specific printing parameters, improving customization and user experience.
- Integrated the solution with high-end 3D printers (Ultimaker, Raise3D), and coordinated remote testing with a team in Vélizy.
- Collaborated within an Agile Scrum team, participating in sprint planning, daily meetings, and sprint reviews to drive continuous improvement.
Within the G-Mod team, I optimized topological extraction scripts on 3D shapes using the TTK library. My work focused on improving compatibility with various 3D file formats and integrating segmentation filters.
- Added support for STL and PLY formats, enhancing script flexibility.
- Implemented topological filters, improving mesh processing efficiency by 20%.
- Refactored C++ code, reducing compatibility errors by 30%.
- Wrote documentation to facilitate project maintenance.
Internship in VR studio. Development of Iconik’s website, participation in the web development of its new service offering and creation of the new website for the Emotion Capture subsidiary.
Working in contact with the development teams in the Video Games VR division on the creative side
Creation of a CMS plug-in for I2M’s website, useful for the Institute's administration. Redesign of the website. Implementation of a web tool for consulting medical images in Covid19 research.
Video game in C++ with a simple graphics library (without full game engines).
see more: https://gitlab.com/users/Astrid-Beyer/projects
Creation of a JS bot for my personal Discord server. Using the latest version of the Discord.js library, it allows me to make special commands to animate my community.
Solo student project as part of the Graphics Programming module in the first year of my Master degree in Computer Science. The aim of this project is to animate a bicycle pedalboard using Qt with OpenGL.
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