I was recently invited by Voodoo to meet Sarra Srairi, an iOS SDK Engineer inside the Growth & Engineering Team. As an independent iOS developer, I was really excited to have a better understanding of how they managed to publish more than a hundred games and reach the huge number of 4 billions downloads on the different app stores. Their games are played by more than 300 millions users each month in almost every country of the world. I believe that it is an incredible opportunity for a developer to work on this kind of project which impacts millions of people.
Among the different topics that we discussed I was particularly interested in the way they build and distribute their iOS SDK across their games.